A simple approach is to run your app on iPhone Simulator, right from within Xcode. You can launch iPhone Simulator in Xcode, and debug your app with it. This is perfect for the development phase of your project. An alternative solution are tools like Flexihub, NoMachine and USB Network Gate. They only work with dedicated Mac hardware, and you. Manually embed the frameworks, and update your existing application’s build settings in Xcode. Note: Your app does not run on a simulator in Release mode because Flutter does not yet support outputting x86/x8664 ahead-of-time (AOT) binaries for your Dart code. You can run in Debug mode on a simulator or a real device, and Release on a real.

How can you run Xcode on Windows and develop iOS apps with a Windows PC? The short answer is: you can’t! You’ve got a few alternatives to get around that, however. In this tutorial, we’ll discuss how you can install Xcode on Windows to build iOS apps.

‎Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, Apple TV, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing, and debugging. The Xcode IDE combined with the Swift programming language make developing. Xcode is the tool developers use to build apps for the Apple ecosystem – MacOS, iOS, and all things Apple. This guide will walk you through how to successfully install Xcode onto your Mac, from start to finish. Here are some handy tips to know before you get started: Xcode only.

Here’s what we’ll get into:

  • Rent a Mac in the cloud (starting at $20/mo)
  • Run and compile Swift directly on Windows/Linux
  • Learning to code with a Swift Sandbox
  • Build your own “Hackintosh” by installing macOS on a PC
  • Run Xcode on Windows by installing macOS on a virtual machine
  • Develop iOS apps on Windows with cross-platform tools
  • Get your hands on a second-hand Mac (starting at $300)

Let’s get to it!

Xcode for Windows: What & Why

Xcode is the macOS-only software program, called an IDE, that you use to design, develop and publish iOS apps. The Xcode IDE includes Swift, a code editor, Interface Builder, a debugger, documentation, version control, tools to publish your app in the App Store, and much more.

Xcode contains everything you need to build iOS apps, and it only runs on macOS!

That’s when the problems start. You want to make an iOS app with your Windows PC, but you can’t buy a PC or laptop with macOS pre-installed on it. Unlike Windows, Apple doesn’t license its operating system to other computer manufacturers. You can only use macOS on a Mac.

In fact, when you obtain a license to use macOS, which happens when you purchase a Mac computer, you have to agree to only run the operating system on Apple hardware. This effectively limits you to only develop apps on a Mac.

“It’s more fun to be a pirate than to join the navy.”
— Steve Jobs (1983)

But… it’s more fun to be a pirate, than to join the navy, right? Let’s discuss a few alternatives that’ll let you run Xcode on Windows and develop iOS apps on a Windows PC!

Rent a Mac in the Cloud

An even easier way to get your hands on macOS, albeit more expensive, is to rent a Mac “in the Cloud”. You can work with Xcode on Windows with this approach, because you’re essentially connected to a Mac that’s elsewhere.

Here’s how that works:

Xcode Simulator Install App From App Store

  • Someone connects a bunch of Mac’s to the internet
  • You sign in on one of those Macs via a Remote Desktop Connection (RDP)
  • Done! You can use this Mac from Windows/Linux and build iOS apps

Services like MacinCloud and MacStadium offer affordable rent-a-Mac products, usually paid on a monthly basis. Prices typically start at $20/month and you can choose from several hardware options, including Mac Mini and Mac Pro.

Starting atType
MacinCloud$20/monthDedicated, Virtual, Server
MacStadium$79/monthDedicated, Enterprise
virtualmacosx.com$9.75/monthShared (timesharing)
Mac Cloud$49/monthVirtual
FlowPremiumDedicated, Enterprise
HostMyApple$25/monthVirtual, Dedicated

You connect to those cloud-based Macs via a Remote Desktop Connection (RDP). Windows includes a stock Remote Desktop Client you can use, and so do most Linux operating systems. Once you’re logged on, you can launch Xcode, and start building your iOS app. That way you’re effectively running Xcode on your Windows PC!

Cloud-based Macs usually come in 3 flavours:

  • A dedicated Mac, which means you get access to a physical Mac located in a data center, as if you bought a Mac in the Apple Store and put it on your desk.
  • A virtual Mac, which means you get access to a virtual Mac in a data center, much like the VirtualBox solution mentioned earlier. Your Mac won’t run on Apple hardware, but it will run macOS.
  • A Mac Build Server, which is a specialized kind of Mac that can be used to compile iOS apps. You’ll create those apps on your Mac, and then instruct the Build Server to compile the app for you.

A dedicated Mac is the most convenient, and the most powerful option. A virtual Mac is OK too, but it typically does not perform as well as a physical Mac computer.

Running Xcode via a Mac in the cloud has a drawback: you can’t easily connect your iPhone to Xcode via USB! With Xcode on your local Mac you can run and debug your app on your own iPhone, via the USB/Lightning cable. This obviously won’t work when your Mac is in the cloud…

Xcode simulator install app from app store windows 10

Don’t worry! There are plenty of solutions for that:

  • A simple approach is to run your app on iPhone Simulator, right from within Xcode. You can launch iPhone Simulator in Xcode, and debug your app with it. This is perfect for the development phase of your project.
  • An alternative solution are tools like Flexihub, NoMachine and USB Network Gate. They only work with dedicated Mac hardware, and you need to have a dedicated IP address.
  • Install your iOS app on your iPhone via TestFlight, and debug it with a tool like Bugsnag. You can monitor and debug live crashes in your app.

An interesting use case for renting a Mac in the cloud comes from the latest developments in Apple’s hardware. Many designers, developers and desktop-publishers have voiced their concerns over Apple hardware lagging behind, offering low-spec computers for a fairly high price.

If you don’t want to take your $3.000 MacBook Pro with you in a coffee shop, or on your next trip to Thailand, why not purchase a low-end Windows or Linux laptop, and connect to your Mac in the cloud? You can either host it at home yourself, co-locate it in a data center, or rent a dedicated cloud-based Mac.

Xcode simulator install app from app store

Do you want to learn how to code iOS apps, but don’t want to invest money in a Mac? Rent a Mac in the cloud for the duration of the iOS development course you’re taking! It’s a great way to bootstrap learning iOS development, and you can always buy your own Mac later.

Learn how to code iOS apps

Get started with Xcode and Swift

Ready to get started with iOS development? Learn how to code iOS apps with Xcode and Swift with our immersive iOS development course. Works both on Mac and PC!

Install macOS on Your Windows PC via VirtualBox

The easiest way to run Xcode on Windows is by using a virtual machine (VM).

A virtual machine will create an environment an operating system can run in, as if it’s running on the hardware itself, except it’s running “on top” of your actual hardware and operating system. You can then run Xcode normally, because it essentially runs on macOS on Windows!

This is called virtualization, and it allows you to run Windows on Linux, macOS on Windows, and even Windows on macOS. One of the benefits of virtualization is to run multiple OS side-by-side, which is useful for cross-platform development.

You need 2 things to run macOS on Windows in a VM:

  1. A copy of macOS, as an installer or virtual disk image file
  2. A virtual machine tool, like VirtualBox (free) or VMware (paid)

You can obtain a copy of macOS by downloading it from the App Store or by borrowing it from a friend. A great approach is to search for virtual disk images that have macOS pre-installed. You can also find installers from various sources on the internet, or upgrade a pre-existing image to a newer (beta) version of macOS.

Here’s what you do next:

  1. Install VirtualBox or VMware
  2. Mount the macOS installer or disk image
  3. Start the VM to launch macOS
  4. Launch Xcode!

You can read exactly how to in this tutorial. The recommended system specs are: 4-8 GB of RAM, an Intel i5/i7 compatible CPU, and at least 10 GB of free disk space.

Note: Using macOS on non-Apple hardware is against Apple’s End User License Agreement (EULA). (Fun fact: the same EULA prohibits the use of macOS to manufacture missiles or nuclear weapons…)

Build Your Own “Hackintosh” to Run Xcode

The most obvious choice to run Xcode on a Windows PC is perhaps to literally install macOS on a Windows PC…

“One platform to rule them all” has always been Apple’s take on the world. The Mac, App Store, iOS and Apple Music are all closed systems. Apple enthusiasts have always enjoyed the integrated Apple experience.

On the other hand, the rest of the world builds computers using an “open systems architecture”, in which you can effectively mix-and-match computer components and architectures to create your preferred computing machine.

Building $10.000 gaming PCs, mid-level desktops, blazing-fast ultrabooks, and $250 laptops is only possible because of open hardware. Because of Apple’s closed systems, you’re always bound by the hardware options they give you.

But… what if you want to run macOS on your custom built PC? Apple won’t let you, and your computer manufacturer can’t install macOS for you, even if they wanted to. Because macOS shall only run on Apple hardware!

Enter the “Hackintosh”.

A Hackintosh is a PC that runs macOS. Just like you can install macOS in a virtual machine, or in the cloud, you can install macOS as the bootable operating system on your PC. Switch it on, and macOS loads.

You can also create a dual-boot, i.e. a system that both hosts Windows and macOS. When you boot your PC, you can select the operating system that starts.

Building a Hackintosh can be a tricky exercise, especially if you’re not familiar with PC hardware and creating custom installations. Not all hardware is compatible with macOS. Moreover, Apple has of course created safe-guards against booting macOS on unsupported hardware.

Nevertheless, it’s a good option for running macOS on your custom hardware, and booting macOS on your Windows PC. Check out hackintosh.com for more information, and step-by-step guides.

The name “Hackintosh” comes from the old brand-name of Apple computers: Macintosh, combined with “hack”. Again, it’s against Apple’s EULA – but you wanted to be a pirate, right?

The days of the Hackintosh are almost over, depending on who you ask. Apple’s newer hardware includes a T2 chip now. Hardware-specific chips are notoriously hard to mimic in non-Apple hardware, which essentially means that, in the future, you may not be able to install or update macOS on a computer that doesn’t have that T2 chip.

Swift for Windows & Linux

Developers who want to learn Swift have 2 alternative approaches to code Swift, next to working with Xcode on Windows. Swift is open source, which means you can essentially run it on any system.

Currently, you can use:

  1. Swift 5 on Ubuntu Linux 16.04 and 18.04 via the official images
  2. Swift 4.1 on Windows 10 via the unofficial swiftforwindows.github.io

Here’s how you can run Swift code on Linux:

  1. Download the latest release from swift.org/download
  2. Unzip the .zip in a convenient location
  3. Locate the swift executable in the usr/bin directory
  4. Compile and run a Swift file with swift [filename.swift]

You can also copy the Swift executables to your $PATH, or add Swift’s folder to $PATH, to use the swift command anywhere on your system.

Here’s how you can run Swift code on Windows:

  1. Download the latest release of Swift for Windows from this page
  2. Start the program and point it to your .swift file
  3. Click Run in the program

It appears the Swift for Windows project hasn’t been updated in a while. It’s latest supported version is Swift 4.1., which doesn’t differ that much from Swift 5 in terms of beginner syntax and functionality. Your mileage may vary, though!

You can even run and compile Swift on the $35 Raspberry Pi single-board computer! You can download Swift 5, which has been ported to the ARM CPU architecture, right here. Installing is as easy as pointing your RPi to the swift-arm repo, then do sudo apt-get install swift5, and then run the Swift CLI with swift [filename.swift]. Neat!

Develop iOS Apps on Windows With Cross-Platform Tools

Cross-platform tools are awesome: you code your app once, and export it to iOS and Android. That could potentially cut your app development time and cost in half. Several cross-platform tools allow you to develop iOS apps on a Windows PC, or allow you to compile the app if there’s a Mac in your local network.

Well, not so fast…

The cross-platform tool ecosystem is very large. On the one side you have complete Integrated Development Environments (IDEs) like Xamarin, that allow you to build cross-platform apps with C#.

The middle ground is covered by tools like PhoneGap, Cordova, Ionic and Appcelerator, that let you build native apps with HTML5 components. The far end includes smaller platforms like React Native that allow you to write native apps with a JavaScript wrapper.

The one thing that stands out for all cross-platform tools is this: they’re not beginner friendly! It’s much easier to get access to a Mac, learn Swift, and build a simple app, than it is to get started with Xamarin.

Most of the cross-platform tools require you to have a basic understanding of programming, compilation options, and the iOS and Android ecosystems. That’s something you don’t really have as a beginner developer!

Having said that, let’s look at a couple of options:

  • If you’re familiar with Windows-based development tools and IDEs, and if you already know how to code, it’s worthwhile to check out Xamarin. With Xamarin you code apps in C#, for multiple platforms, using the Mono and MonoTouch frameworks.
  • If you’re familiar with web-based development, check out PhoneGap or Ionic. You’ll feel right at home with HTML 5, CSS and JavaScript. Don’t forget: a native app works different than a website…
  • If you’re familiar with JavaScript, or if you’d rather learn to code JavaScript than Swift, check out React Native. With React Native you can code native apps for iOS and Android using a “wrapper”.

Choose deliberately for a cross-platform tool because it fits your project, not because you think a native platform language is bad. The fact that one option isn’t right, doesn’t immediately make another option better!

If you don’t want to join the proprietary closed Apple universe, don’t forget that many cross-platform tools are operated by equally monopolistic companies like Google, Facebook, Microsoft, Adobe and Amazon.

An often heard argument against cross-platform tools is that they offer limited access to and support for smartphone hardware, and are less “snappy” than their native counterparts. Also, any cross-platform tool will require you to write platform-specific code at one point, especially if you want to code custom features.

Note: You’ll still need to compile your app with Xcode, even if you use cross-platform tools. Most cross-platform tools rely on the command-line tools that are shipped with Xcode, as part of macOS. You’ll also need Xcode to publish your app in the App Store.

Get a Second-Hand Mac

Xcode Simulator Install App From App Store

You gotta ask yourself: Why not get a Mac? Perhaps the simplest option to build iOS apps with Xcode, in this tutorial, is purchasing a Mac for iOS development.

If you don’t want to tinker with cross-platform tools, or rent-a-Mac in the cloud, and just want to get started with iOS development: get a Mac.

A simple search on Ebay shows you 1-3 year old second-hand Mac Mini’s for as little as $250. Any newer, decent second-hand Mac Mini will set you back around $450. Don’t forget that you can get a brand new Mac Mini for around $800.

A better question is perhaps: is a Mac Mini from 2015 fast enough to build apps with? I’ve built 50+ apps for iOS, Android and the web since 2009, and a fair share of those were built on a 1.2 Ghz 8GB MacBook Air from 2013. I started LearnAppMaking.com with that same trusty ol’ MacBook, and I’ve coded several successful production apps with it until 2018.

It’s traveled with me all over the world, from the beaches of Thailand, to airline lounges, to coffee shops, to coding apps with my knees behind my ears, cramped in economy class at 20.000 feet up in the air.

I don’t want to go all nostalgic on you, but I learned to code on a 100 Mhz i486 PC, when lines still started with a number. That’s a lot faster PC than the one that put man on the moon, at 46 Khz.

So, to say that a Mac Mini, or your new 2015 MacBook Pro, is fast enough, is an understatement…

If you buy a second hand Mac, make sure that it supports the latest version of macOS. Xcode and iOS versions are connected to macOS versions, so you want to buy a Mac that supports at least the current ones. You can find the max. latest version of Xcode that your Mac can run, by cross-referencing the min macOS to run in this wiki with Hardware compatibility in this wiki.

Code Swift with a Swift Sandbox

Do you really need Xcode to code apps? Ultimately, yes. But you can definitely learn Swift and code Swift without a Mac or Xcode!

Here, check this out:

func fibonacci(_ i: Int) -> Int {
if i <= 2 {
return 1
} else {
return fibonacci(i - 1) + fibonacci(i - 2)
let numbers = Array(1..10).map { fibonacci($0) }
Xcode Simulator Install App From App Store

The above code runs in a Swift sandbox. The sandbox sends the Swift code to a webserver, which compiles it and returns the result. It’s the perfect tool to quickly play with some Swift code in your browser! Django docker setup command.

Swift is an open-source language, and that means you can effectively run it on any hardware.

Need more space for your Swift code? Check out the bigger Swift Sandbox right here!

Learn how to code iOS apps

Get started with Xcode and Swift

Ready to get started with iOS development? Learn how to code iOS apps with Xcode and Swift with our immersive iOS development course. Works both on Mac and PC!

Further Reading

You can’t build iOS apps without Xcode, and you need macOS to run Xcode, and a Mac to use macOS. There’s no getting around it, except for these alternatives to run Xcode on Windows:

  • Rent a Mac in the cloud (starting at $20/mo)
  • Run Xcode on Windows by installing macOS on a virtual machine
  • Build your own “Hackintosh” by installing macOS on a PC
  • Develop iOS apps on Windows with cross-platform tools
  • Get your hands on a second-hand Mac (starting at $300)
  • Learning to code with a Swift Sandbox
  • Run and compile Swift directly on Windows/Linux

Awesome. I want to wish you best of luck with building your iOS app on Windows! Here are a few projects and tutorials to consider:

New to fastlane? Click here to open the installation & setup instructions first

1) Install the latest Xcode command line tools

2) Install fastlane

3) Navigate to your project and run

This page contains a list of all built-in fastlane actions and their available options.

To get the most up-to-date information from the command line on your current version you can also run

You can import another Fastfile by using the import action. This is useful if you have shared lanes across multiple apps and you want to store a Fastfile in a separate folder. The path must be relative to the Fastfile this is called from.

For fastlane plugins, check out the available plugins page.If you want to create your own action, check out the local actions page.

Xcode Simulator Install App From App Store Store

ActionDescriptionSupported Platforms
scanAlias for the run_tests actionios, mac
slatherUse slather to generate a code coverage reportios, mac
swiftlintRun swift code validation using SwiftLintios, mac
xcovNice code coverage reports without hassleios, mac
sonarInvokes sonar-scanner to programmatically run SonarQube analysisios, android, mac
oclintLints implementation files with OCLintios, android, mac
gcovrRuns test coverage reports for your Xcode projectios
lcovGenerates coverage data using lcovios, mac
appiumRun UI test by Appium with RSpecios, android
xctoolRun tests using xctoolios, mac
run_testsEasily run tests of your iOS app (via scan)ios, mac
xcode_server_get_assetsDownloads Xcode Bot assets like the .xcarchive and logsios, mac
ActionDescriptionSupported Platforms
gymAlias for the build_app actionios, mac
cocoapodsRuns pod install for the projectios, mac
gradleAll gradle related actions, including building and testing your Android appios, android
clear_derived_dataDeletes the Xcode Derived Dataios, mac
adbRun ADB Actionsandroid
xcversionSelect an Xcode to use by version specifierios, mac
xcodebuildUse the xcodebuild command to build and sign your appios, mac
carthageRuns carthage for your projectios, mac
xcode_selectChange the xcode-path to use. Useful for beta versions of Xcodeios, mac
ensure_xcode_versionEnsure the right version of Xcode is usedios, mac
clean_cocoapods_cacheRemove the cache for podsios, mac
verify_xcodeVerifies that the Xcode installation is properly signed by Appleios, mac
xcode_installMake sure a certain version of Xcode is installedios, mac
verify_pod_keysVerifies all keys referenced from the Podfile are non-emptyios, mac
xcbuildBuilds the project using xcodebuildios, mac
build_android_appAlias for the gradle actionios, android
create_xcframeworkPackage multiple build configs of a library/framework into a single xcframeworkios, mac
build_appEasily build and sign your app (via gym)ios, mac
xccleanCleans the project using xcodebuildios, mac
build_ios_appAlias for the build_app action but only for iOSios
spmRuns Swift Package Manager on your projectios, android, mac
xcarchiveArchives the project using xcodebuildios, mac
build_mac_appAlias for the build_app action but only for macOSmac
xctestRuns tests on the given simulatorios, mac
xcexportExports the project using xcodebuildios, mac
ActionDescriptionSupported Platforms
snapshotAlias for the capture_ios_screenshots actionios, mac
screengrabAlias for the capture_android_screenshots actionandroid
frameitAlias for the frame_screenshots actionios, android, mac
frame_screenshotsAdds device frames around all screenshots (via frameit)ios, android, mac
capture_ios_screenshotsGenerate new localized screenshots on multiple devices (via snapshot)ios, mac
capture_screenshotsAlias for the capture_ios_screenshots actionios, mac
capture_android_screenshotsAutomated localized screenshots of your Android app (via screengrab)android
ActionDescriptionSupported Platforms
increment_build_numberIncrement the build number of your projectios, mac
set_info_plist_valueSets value to Info.plist of your project as native Ruby data structuresios, mac
get_version_numberGet the version number of your projectios, mac
get_info_plist_valueReturns value from Info.plist of your project as native Ruby data structuresios, mac
update_info_plistUpdate a Info.plist file with bundle identifier and display nameios
update_app_identifierUpdate the project's bundle identifierios
get_build_numberGet the build number of your projectios, mac
increment_version_numberIncrement the version number of your projectios, mac
update_project_teamUpdate Xcode Development Team IDios, mac
update_app_group_identifiersThis action changes the app group identifiers in the entitlements fileios
get_ipa_info_plist_valueReturns a value from Info.plist inside a .ipa fileios, mac
recreate_schemesRecreate not shared Xcode project schemesios, mac
update_url_schemesUpdates the URL schemes in the given Info.plistios, mac
set_build_number_repositorySet the build number from the current repositoryios, mac
set_pod_keySets a value for a key with cocoapods-keysios, mac
update_keychain_access_groupsThis action changes the keychain access groups in the entitlements fileios
update_plistUpdate a plist fileios
ActionDescriptionSupported Platforms
sighAlias for the get_provisioning_profile actionios, mac
matchAlias for the sync_code_signing actionios, mac
certAlias for the get_certificates actionios
import_certificateImport certificate from inputfile into a keychainios, android, mac
update_project_provisioningUpdate projects code signing settings from your provisioning profileios, mac
resignCodesign an existing ipa fileios
register_devicesRegisters new devices to the Apple Dev Portalios, mac
register_deviceRegisters a new device to the Apple Dev Portalios
get_certificatesCreate new iOS code signing certificates (via cert)ios
sync_code_signingEasily sync your certificates and profiles across your team (via match)ios, mac
install_provisioning_profileInstall provisioning profile from pathios, mac
match_nukeEasily nuke your certificate and provisioning profiles (via match)ios, mac
update_code_signing_settingsConfigures Xcode's Codesigning optionsios, mac
get_provisioning_profileGenerates a provisioning profile, saving it in the current folder (via sigh)ios, mac
notarizeNotarizes a macOS appmac
ActionDescriptionSupported Platforms
jazzyGenerate docs using Jazzyios, mac
appledocGenerate Apple-like source code documentation from the source codeios, mac
ActionDescriptionSupported Platforms
pilotAlias for the upload_to_testflight actionios
testflightAlias for the upload_to_testflight actionios
deploygateUpload a new build to DeployGateios, android
apteligentUpload dSYM file to Apteligent (Crittercism)ios
appetizeUpload your app to Appetize.io to stream it in browserios, android
testfairyUpload a new build to TestFairyios, android
appaloosaUpload your app to Appaloosa Storeios, android, mac
nexus_uploadUpload a file to Sonatype Nexus platformios, android, mac
installrUpload a new build to Installrios
splunkmintUpload dSYM file to Splunk MINTios
tryoutsUpload a new build to Tryoutsios, android
podio_itemCreates or updates an item within your Podio appios, android, mac
upload_to_testflightUpload new binary to App Store Connect for TestFlight beta testing (via pilot)ios
ActionDescriptionSupported Platforms
pemAlias for the get_push_certificate actionios
update_urban_airship_configurationSet Urban Airship plist configuration valuesios
onesignalCreate or update a new OneSignal applicationios, android
get_push_certificateEnsure a valid push profile is active, creating a new one if needed (via pem)ios
ActionDescriptionSupported Platforms
deliverAlias for the upload_to_app_store actionios, mac
supplyAlias for the upload_to_play_store actionandroid
appstoreAlias for the upload_to_app_store actionios, mac
upload_app_privacy_details_to_app_storeUpload App Privacy Details for an app in App Store Connectios, mac
download_from_play_storeDownload metadata and binaries from Google Play (via supply)android
download_app_privacy_details_from_app_storeDownload App Privacy Details from an app in App Store Connectios, mac
upload_to_app_storeUpload metadata and binary to App Store Connect (via deliver)ios, mac
upload_to_play_store_internal_app_sharingUpload binaries to Google Play Internal App Sharing (via supply)android
upload_to_play_storeUpload metadata, screenshots and binaries to Google Play (via supply)android
ActionDescriptionSupported Platforms
ensure_git_status_cleanRaises an exception if there are uncommitted git changesios, android, mac
git_branchReturns the name of the current git branch, possibly as managed by CI ENV varsios, android, mac
last_git_commitReturn last git commit hash, abbreviated commit hash, commit message and authorios, android, mac
reset_git_repoResets git repo to a clean state by discarding uncommitted changesios, android, mac
changelog_from_git_commitsCollect git commit messages into a changelogios, android, mac
number_of_commitsReturn the number of commits in current git branchios, android, mac
git_pullExecutes a simple git pull commandios, android, mac
last_git_tagGet the most recent git tagios, android, mac
push_to_git_remotePush local changes to the remote branchios, android, mac
add_git_tagThis will add an annotated git tag to the current branchios, android, mac
commit_version_bumpCreates a 'Version Bump' commit. Run after increment_build_numberios, mac
git_tag_existsChecks if the git tag with the given name exists in the current repoios, android, mac
ensure_git_branchRaises an exception if not on a specific git branchios, android, mac
git_commitDirectly commit the given file with the given messageios, android, mac
push_git_tagsPush local tags to the remote - this will only push tagsios, android, mac
git_addDirectly add the given file or all filesios, android, mac
get_build_number_repositoryGet the build number from the current repositoryios, mac
set_github_releaseThis will create a new release on GitHub and upload assets for itios, android, mac
create_pull_requestThis will create a new pull request on GitHubios, android, mac
get_github_releaseThis will verify if a given release version is available on GitHubios, android, mac
hg_ensure_clean_statusRaises an exception if there are uncommitted hg changesios, android, mac
hg_commit_version_bumpThis will commit a version bump to the hg repoios, android, mac
hg_pushThis will push changes to the remote hg repositoryios, android, mac
hg_add_tagThis will add a hg tag to the current branchios, android, mac
github_apiCall a GitHub API endpoint and get the resulting JSON responseios, android, mac
commit_github_fileThis will commit a file directly on GitHub via the APIios, android, mac
git_submodule_updateExecutes a git submodule commandios, android, mac
ActionDescriptionSupported Platforms
slackSend a success/error message to your Slack groupios, android, mac
notificationDisplay a macOS notification with custom message and titleios, android, mac
hipchatSend a error/success message to HipChatios, android, mac
mailgunSend a success/error message to an email groupios, android, mac
chatworkSend a success/error message to ChatWorkios, android, mac
iftttConnect to the IFTTT Maker Channelios, android, mac
flockSend a message to a Flock groupios, android, mac
twitterPost a tweet on Twitter.comios, android, mac
typetalkPost a message to Typetalkios, android, mac

Xcode Simulator Install App From App Stored

ActionDescriptionSupported Platforms
produceAlias for the create_app_online actionios
precheckAlias for the check_app_store_metadata actionios
latest_testflight_build_numberFetches most recent build number from TestFlightios, mac
download_dsymsDownload dSYM files from App Store Connect for Bitcode appsios
app_store_build_numberReturns the current build_number of either live or edit versionios, mac
set_changelogSet the changelog for all languages on App Store Connectios, mac
create_app_onlineCreates the given application on iTC and the Dev Portal (via produce)ios
check_app_store_metadataCheck your app's metadata before you submit your app to review (via precheck)ios
app_store_connect_api_keyLoad the App Store Connect API token to use in other fastlane tools and actionsios, android, mac
ActionDescriptionSupported Platforms
putsPrints out the given textios, android, mac
default_platformDefines a default platform to not have to specify the platformios, android, mac
fastlane_versionAlias for the min_fastlane_version actionios, android, mac
lane_contextAccess lane context valuesios, android, mac
importImport another Fastfile to use its lanesios, android, mac
import_from_gitImport another Fastfile from a remote git repository to use its lanesios, android, mac
clean_build_artifactsDeletes files created as result of running gym, cert, sigh or download_dsymsios, mac
skip_docsSkip the creation of the fastlane/README.md file when running fastlaneios, android, mac
is_ciIs the current run being executed on a CI system, like Jenkins or Travisios, android, mac
setup_jenkinsSetup xcodebuild, gym and scan for easier Jenkins integrationios, mac
unlock_keychainUnlock a keychainios, android, mac
update_fastlaneMakes sure fastlane-tools are up-to-date when running fastlaneios, android, mac
bundle_installThis action runs bundle install (if available)ios, android, mac
upload_symbols_to_crashlyticsUpload dSYM symbolication files to Crashlyticsios
create_keychainCreate a new Keychainios, android, mac
delete_keychainDelete keychains and remove them from the search listios, android, mac
backup_fileThis action backs up your file to '[path].back'ios, android, mac
copy_artifactsCopy and save your build artifacts (useful when you use reset_git_repo)ios, android, mac
promptAsk the user for a value or for confirmationios, android, mac
reset_simulator_contentsShutdown and reset running simulatorsios
restore_fileThis action restore your file that was backuped with the backup_file actionios, android, mac
sayThis action speaks the given text out loudios, android, mac
zipCompress a file or folder to a zipios, android, mac
dangerRuns danger for the projectios, android, mac
artifactoryThis action uploads an artifact to artifactoryios, android, mac
version_bump_podspecIncrement or set the version in a podspec fileios, mac
team_idSpecify the Team ID you want to use for the Apple Developer Portalios
backup_xcarchiveSave your [zipped] xcarchive elsewhere from default pathios, mac
pod_lib_lintPod lib lintios, mac
erbAllows to Generate output files based on ERB templatesios, android, mac
downloadDownload a file from a remote server (e.g. JSON file)ios, android, mac
rocketOutputs ascii-art for a rocket 🚀ios, android, mac
debugPrint out an overview of the lane context valuesios, android, mac
make_changelog_from_jenkinsGenerate a changelog using the Changes section from the current Jenkins buildios, android, mac
pod_pushPush a Podspec to Trunk or a private repositoryios, mac
dsym_zipCreates a zipped dSYM in the project root from the .xcarchiveios, mac
ensure_no_debug_codeEnsures the given text is nowhere in the code baseios, android, mac
clocGenerates a Code Count that can be read by Jenkins (xml format)ios, mac
team_nameSet a team to use by its nameios
scpTransfer files via SCPios, android, mac
verify_buildAble to verify various settings in ipa fileios
install_on_deviceInstalls an .ipa file on a connected iOS-device via usb or wifiios
version_get_podspecReceive the version number from a podspec fileios, mac
rsyncRsync files from :source to :destinationios, android, mac
adb_devicesGet an array of Connected android device serialsandroid
dotgpg_environmentReads in production secrets set in a dotgpg file and puts them in ENVios, android, mac
jiraLeave a comment on JIRA ticketsios, android, mac
read_podspecLoads a CocoaPods spec as JSONios, mac
sshAllows remote command execution using sshios, android, mac
appetize_viewing_url_generatorGenerate an URL for appetize simulatorios
install_xcode_pluginInstall an Xcode plugin for the current userios, mac
add_extra_platformsModify the default list of supported platformsios, android, mac
clipboardCopies a given string into the clipboard. Works only on macOSios, android, mac
build_and_upload_to_appetizeGenerate and upload an ipa file to appetize.ioios
update_icloud_container_identifiersThis action changes the iCloud container identifiers in the entitlements fileios
shRuns a shell commandios, android, mac
plugin_scores001b[31mNo description provided001b[0mios, android, mac
validate_play_store_json_keyValidate that the Google Play Store json_key worksandroid
ruby_versionVerifies the minimum ruby version requiredios, android, mac
echoAlias for the puts actionios, android, mac
google_play_track_version_codesRetrieves version codes for a Google Play trackandroid
google_play_track_release_namesRetrieves release names for a Google Play trackandroid
get_managed_play_store_publishing_rightsObtain publishing rights for custom apps on Managed Google Play Storeandroid
setup_circle_ciSetup the keychain and match to work with CircleCIios, android, mac
spaceship_statsPrint out Spaceship stats from this session (number of request to each domain)ios, android, mac
printlnAlias for the puts actionios, android, mac
min_fastlane_versionVerifies the minimum fastlane version requiredios, android, mac
ensure_env_varsRaises an exception if the specified env vars are not setios, android, mac
setup_travisSetup the keychain and match to work with Travis CIios, android, mac
spaceship_logsFind, print, and copy Spaceship logsios, android, mac
create_app_on_managed_play_storeCreate Managed Google Play Appsandroid
setup_ciSetup the keychain and match to work with CIios, mac
opt_out_usageThis will stop uploading the information which actions were runios, android, mac
environment_variableSets/gets env vars for Fastlane.swift. Don't use in ruby, use ENV[key] = valios, android, mac
modify_servicesModifies the services of the app created on Developer Portalios
ensure_bundle_execRaises an exception if not using bundle exec to run fastlaneios, android, mac
ActionDescriptionSupported Platforms
crashlyticsRefer to Firebase App Distributionios, android, mac
hockeyRefer to App Centerios, android, mac
badgeAutomatically add a badge to your app iconios, android, mac
automatic_code_signingConfigures Xcode's Codesigning optionsios, mac
s3Generates a plist file and uploads all to AWS S3
notifyShows a macOS notification - use notification insteadios, android, mac
update_project_code_signingUpdated code signing settings from 'Automatic' to a specific profileios
ipaEasily build and sign your app using shenzhenios
upload_symbols_to_sentryUpload dSYM symbolication files to Sentryios
opt_out_crash_reportingThis will prevent reports from being uploaded when fastlane crashesios, android, mac
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